13 research outputs found

    Constrained Hitting Set Problem with Intervals

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    Terrain Prickliness: Theoretical Grounds for High Complexity Viewsheds

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    An important task in terrain analysis is computing viewsheds. A viewshed is the union of all the parts of the terrain that are visible from a given viewpoint or set of viewpoints. The complexity of a viewshed can vary significantly depending on the terrain topography and the viewpoint position. In this work we study a new topographic attribute, the prickliness, that measures the number of local maxima in a terrain from all possible angles of view. We show that the prickliness effectively captures the potential of terrains to have high complexity viewsheds. We present near-optimal algorithms to compute it for TIN terrains, and efficient approximate algorithms for raster DEMs. We validate the usefulness of the prickliness attribute with experiments in a large set of real terrains

    Terrain prickliness: theoretical grounds for high complexity viewsheds

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    An important task when working with terrain models is computing viewsheds: the parts of the terrain visible from a given viewpoint. When the terrain is modeled as a polyhedral terrain, the viewshed is composed of the union of all the triangle parts that are visible from the viewpoint. The complexity of a viewshed can vary significantly, from constant to quadratic in the number of terrain vertices, depending on the terrain topography and the viewpoint position. In this work we study a new topographic attribute, the prickliness, that measures the number of local maxima in a terrain from all possible perspectives. We show that the prickliness effectively captures the potential of 2.5D terrains to have high complexity viewsheds, and we present near-optimal algorithms to compute the prickliness of 1.5D and 2.5D terrains. We also report on some experiments relating the prickliness of real word 2.5D terrains to the size of the terrains and to their viewshed complexity.Peer ReviewedPostprint (author's final draft

    Terrain Prickliness: Theoretical Grounds for High Complexity Viewsheds

    Get PDF
    An important task in terrain analysis is computing viewsheds. A viewshed is the union of all the parts of the terrain that are visible from a given viewpoint or set of viewpoints. The complexity of a viewshed can vary significantly depending on the terrain topography and the viewpoint position. In this work we study a new topographic attribute, the prickliness, that measures the number of local maxima in a terrain from all possible angles of view. We show that the prickliness effectively captures the potential of terrains to have high complexity viewsheds. We present near-optimal algorithms to compute it for TIN terrains, and efficient approximate algorithms for raster DEMs. We validate the usefulness of the prickliness attribute with experiments in a large set of real terrains

    Localized query: Color spanning variations

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    Let P be a set of n points and each of the points is colored with one of the k possible colors. We present efficient algorithms to pre-process P such that for a given query point q, we can quickly identify the smallest color spanning object of the desired type containing q. In this paper, we focus on (i) intervals, (ii) axis-parallel square, (iii) axis-parallel rectangle, (iv) equilateral triangle of fixed orientation, as our desired type of objects

    Minimum Color Spanning Circle of Imprecise Points

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    Let be a set of n colored imprecise points, where each point is colored by one of k colors. Each imprecise point is specified by a unit disk in which the point lies. We study the problem of computing the smallest and the largest possible minimum color spanning circle, among all possible choices of points inside their corresponding disks. We present an time algorithm to compute a smallest minimum color spanning circle. Regarding the largest minimum color spanning circle, we show that the problem is and present a -factor approximation algorithm. We improve the approximation factor to for the case where no two disks of distinct color intersect
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